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The Orion Confederation is a association of several worlds in the Orion Sector. The Orion Confederation was the name given to the collection of all Orion settled worlds, including the homeworld in the Rigel system and the many Orion colonies around it. However, it was not a unified nation, but a collection of clans and colony worlds, only loosely influenced and spoken for by the Botchok Planetary Congress and other bodies.


Unlike many other spacefaring states, the Orions were not a unified population, but were instead spread out into several large factions and a great many smaller ones, separated by space, allegiances and cultural differences. They were considered decentralized, with a network of bases. Their society was generally anarchic.

They claimed no sovereign space and were not an imperial power; they were also not always the sole humanoid inhabitants of the planets they occupied.


Though they had a homeworld in the Rigel system, the Orions had no overarching government or controlling influence, and no Orion had the authority to speak for the entire species. Authority was instead divided up amongst three power structures: the family, which handled most social aspects; the corporation, which took care of the financial, and lastly, the government, which was responsible for little more than bureaucracy and public services. Though various bodies claimed authority over the whole, none had enough power to actually exert it.


Orion society was loosely organized by caju, or great families, that could also be called clans, lead by clan lords, chiefs and chieftains. Each caj acted as a merchant house that organised trade networks and inter-clan marriages, funded explorers and mercenaries, and conducted trade and crime as each chose. Each caj took care of its own. The functions of these ranged from business organizations to criminal gangs to ruling governments. The great merchant clans and houses dominated local Orion politics, running the culture as a sort of plutocratic republic. Some ruled entire planets, ruthlessly exploiting the primitive natives.


The most durable form of organization in Orion society was the business, which satisfied their desire for wealth. The structure mimicked that of the Orion family, with one man at the top and a handful of proven, trusted agents beneath him. Although they could range from a small shop, to a couple of men and one ship, to a corporation that spanned several worlds, Orion businesses never had more than five levels of command. This made them fast and efficient, with one decision-maker who could instantly move to seize an opportunity. They could be built around a family business, or by unrelated businesspersons.

In the pursuit of wealth and power, and lacking competition, many Orion corporations accidentally took the place of governments, by owning so much property and employing so many people that their decisions affected the populations of entire worlds, with an influence that went beyond their own holdings. Their policies, products, pay-rates and health-care benefits had direct economic and social effects, which their Chief Executive Officers and Boards of Directors had to take into account; though they’d consider it a nuisance, it did give them political influence. For them, size equaled power and power equaled responsibility, and Orion corporations above a certain size had to strike a balance between making money and maintaining the welfares of the communities that supported them. By Orion philosophy, well-run planets and happy and cared-for employee-citizens made the corporation look good.

These great corporations, then, were essentially totalitarian states, with the wealth and power to match. A single person at the top, or a handful of them, had absolute power and no laws to bind them. However, they also had to maintain employee loyalty, making many large companies not unlike feudal fiefdoms, dependent on that loyalty. Thus, the company was like a second family to its Orion employees, taking care of them with good pay and holiday time, and valuing their involvement. More than most Orion Colony governments, Orion companies had more support and more patriotism, complete with flags, songs, bands and festivals, and each had an entertainment division. Acting as sovereign rulers, they answered to no one but their rhadamanen and their stock-holders

The most significant and dominant organization within Orion space was the Orion Syndicate, an interplanetary criminal organization.

The definition of a 'syndicate' as 'a group of individuals or companies formed to transact some specific business, or to promote a common interest; a self-coordinating group' indicates that the Orion Syndicate may have begun as an alliance of businesses or caju and may still be one. Its frequent reference implies that it may be a dominant force over the Colonies, but this has never been expressly stated, and is often contradicted.

Another group operating in Orion space was the Orion Free Traders.


Across their various planets, Orion governments were a mixture of monarchies, oligarchies, a handful of republics, and a few societies that appeared to sociologists to be in total anarchy. None were larger than the planetary level. More complete Orion governments were democratic, with elections held for public posts on most Orion Colonies and in the vestigial nations of the homeworld. Those Colonies with planet-wide civil governments followed the Botchok Planetary Congress model.

Government simply did not matter to or interest Orions, whether they claimed towns or planets: they had no real authority or power over the actions of people, businesses or families. The weakest and most unstable power structure in Orion society, governments handled the unwanted tasks of maintaining public services and keeping records. The core part of Orion government was its bureaucracy, which administered each Colony and did what it could to stay in power. Its duties were to issue permits and licenses, carry out inspections and accept bribes. Their power was minor – even the homeworld had to rent ships to patrol its space and defend itself – but they were the first choices for alien powers unfamiliar with Orion ways and wishing to negotiate, which gave the governments some influence and leverage. Though necessary, Orions found little profit in the public services of government, such as street cleaning, space-port maintenance or garbage collection. When a profit could be made, enterprising Orions quickly developed a business for it and charged desperate customers. Thus local Orion governments closely resembled loose patchworks of individual subcontractors paid by the local caju to negotiate with foreigners, construct public works, run court systems and so on.

Another role of Orion government was diplomacy, originally exchanging envoys and ambassadors as nothing more than a way to keep in touch and provide busy-work for needy civil servants and poor nobles. These diplomats grew in influence as other alien powers sought Orion authority with which to negotiate, but they had little more than their words and reputations to back them up. Though their power was only persuasive, diplomats could negotiate settlements between miscreants and complainants to stop some activity, usually with currency or other valuables. Though considered undignified and mercenary, it was effective in providing a useful role for Orion governments and policing their society.

Only the Orion homeworld was developed enough to possess significant government and legal entities, though its influence on the rest of the species was no greater than that of any other group of Orions. This homeworld was either Botchok (Rigel VIII), and governed by the Botchok Planetary Congress, or it was Kolar (Rigel VII, also known as Orion) and dominated by the Vaj, simply, the 'Empire', and other kingdoms. In Orion society, there was a clear cultural distinction and rivalry between the homeworld and the Orion Colonies.


The Orions inhabited a number of worlds scattered across the Orion sector, particularly throughout the Orion constellation and near the mineral-rich Orion Nebula, and in the Rimward frontier sectors of the Orion Territory. Major population centres were Rigel, Saiph II and Betelgeuse XIII.

There was no official self-given name for the area of space that was predominantly occupied by the Orion race, which was centered on the Rigel system in the Orion sector of the Beta Quadrant. The official territory of the Colonies was a 20-parsec-wide sphere centred on Rigel known as the Orion Neutrality Area, in which the Botchok Planetary Congress could enforce the Orion Neutrality Act. More commonly, it was referred to as simply 'Orion space'. Some Orions referred to the area excluding Rigel as Thana Kolari, or Extended Orion.

Outside its borders lay empty space but more Orion Colonies could be found in these areas too. Everything outside Orion space was called the Outer Dark, unknown regions from which few trading ships came and which the Orions tentatively probed.



  • Orion Confederation Navy
  • Orion Intelligence Service
  • Orion Logistic Fleet
  • Orion Free Traders

Rumors say that there is a connection to the

  • Orion Syndicate

Starship PrefixEdit

  • O.C.N. - Military - Orion Confederation Navy
  • O.I.S. - Intelligence - Orion Intelligence Service
  • O.L.F. - Logistic - Orion Logistic Fleet
  • O.F.T. - Civil - Orion Free Traders
  • O.C.C. - Civil- Civilian Vessels
  • O.C.D. - Envoy - Envoy Vessels

Buisness TypesEdit

The Orion Confederation is maintaining big tradelanes with legal and illegal commoditys, its offering several mercenary services that require some sensitiveness.


  • Trade
  • Mercenary Service
  • Espionage


  • Orion Triloniatum
  • Orion Oriculum
  • Orion Verexulum


Important Entities:

  • Thadial Bokar: Chieftain of the Bokar Family, Admiral of the Orion Confederation Navy

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