A spaceship.

Spaceships are built at a Spacecraft Factory using Ship Design Disks. Design disks are copies of ship designs created at a Design Studio.

The maximum size for a spaceship to be buildable on a slab on a planet is 18x18 tiles and 5 decks high. Purchased ships always spawn in space, without any fuel, and do not necessarily spawn near space stations (at least if the space station is also privately owned). It may be wise to have hydrogen in your inventory when you buy your ship, so that you can put some into its fuel tanks. Having a large number of power plants also helps the ship keep power longer initially, since its capacitors will not go empty as fast.

Tech Tree

Your ships TL will be limited by the lowest industry

It should be noted that resources must be above a certain QL to be harvested/produced at each TL, and that each TL spaceship or space station requires that all the components and materials that it is constructed from be at least that TL. The relationship is 8 levels of Quality per Tech level from base zero. E.g. Resources with a QL of 0-7 are limited to TL1, resources with a QL of 8-15 are limited to TL2, and so on. You need resource QL 248 or above to produce TL32 resources. Purchased ships, however, require one unit of each resource the same as the ship's TL, the rest of the resources can be any TL. (And of course money and a spaceship factory of the same or higher TL as the ship design.)

A spaceship can be constructed one of two ways. Either it can be manufactured or purchased. If it's manufactured, then it is labeled as a 'subsidized' ship and is owned by the empire where it was built, although people from that empire will be able to claim berths in it and fly it. A subsidized ship receives free repairs and refueling at all cities and space stations owned by the same empire as where it was built. Lastly, when a subsidized ship is destroyed, it must be rebuilt and all cargo and funds on board are lost.

A purchased ship is owned by the player who purchases it, but must be purchased with that player's personal funds. These ships do not receive free repairs or refueling, but if they have an officer or captain (player, not AI!), they will respawn above the city they are spawn-tied to when they are destroyed instead of being destroyed forever. The cargo and money they carry is also saved when they respawn. A single person may buy any number of private ships, but may only captain one of them. It can be wise to use a privately purchased ship as an automated trading vessel, due to the rather high rate at which those disintegrate in atmospheres, stars, wormholes, and whatever else the AI crew decides to plow into. Bear in mind that they do not respawn in pristine condition, and that (theoretically) if your officer manages to get killed and you are not the captain, the ship may fail to respawn due to lack of an officer or captain.


Spaceships are designed using various rooms. These rooms contain the equipment and systems that make the spaceship function.





A standard square of any room type will add ~100kg of mass. Fuel Cells being the exception at ~600kg per square



Adding armor to a ship increases the ships mass (slower, requires more wormhole drives to jump) but gives it a level of damage absorption that absorbs a certain amount of damage. (Note that Armor level 3 and up can easily make a ship completely immune to vehicle weapons currently for all but the minimal tech levels [needs confirmation])

Formula for armor:

Base armor: 20

Armor +50 per level of armor

5% increase per TL

At base TL of armor:

  • 0: 20, TL1
  • 1: 70, TL1
  • 2: 125, TL2
  • 3: 178, TL2
  • 4: 242, TL3
  • 5: 297, TL3
  • 6: 368, TL4
  • 7: 425, TL4
  • 8: 504, TL5
  • 9: 564, TL5
  • 10:650, TL6

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