A world is the name generally given to celestial bodies in Hazeron, including both planets and their moons.
There are several types of worlds, which fall into six catagories and then branch into smaller types.
- Inferno worlds orbit closest to the system's sun and can be gaseous, seas of lava or barren desert-like plains. Magmex, Ioplasma and Vulcanite is found on these worlds.
- Inner worlds are similar to Habitable worlds but are incapable of producing intelligent life. Habitable Inner worlds are also hotter than Habitable worlds and allows animal and plant life to flourish near oceans.
- Habitable worlds are always habitable without additional life support, and are the easiest to reach self-sufficiency. Homeworlds are this type. A wide range of basic resources are found here as well as plant and animal life. They comprise land and seas of water. Each habitable zone is able to produce 1 officer when there is a spacecraft factory and airport terminal on a planet in the zone.
- Outer worlds are often similar to Habitable worlds but usually only support plant life due to their exotic atmosphere.
- Frigid worlds are icy planets which cannot support life. They can be barren snow plains or may have seas of liquid gases which are highly damaging to life and equipment. Cryozine is found on these worlds.
There are also different types of planetary bodies :
- Gas Giants have a massive atmosphere damaging heavily all ships and virtually preventing colonization. They often have moons.
- Planets have atmospheres and surface liquids (lava, water or supercooled liquid depending on their orbital zone), and are able to support large populations.
- Large Moons are basically planets orbiting a gas giant.
- Moons are smaller and "normally" have no atmospheres nor surface liquids. They have a higher chance of containing Eludium and Lumenite, but will be easily overpopulated. They are found orbiting gas giants and planets. Note: There are rare instances of habitable moons containing breathable atmosphere and surface liquids. These moons also give out officers thanks to the Hazeron update: (9/27/2012)
- Ringworlds are rare artifical worlds which surround a star. The worlds are the same as habitable worlds but are contained within a trough facing inwards to the star, a second orbital layer of plating artifically replicates a day and night cycle. They have the same surface area as 7 separate planets and do not need power facilities.
You may also find asteroid rings orbiting some planets, these rings could contain various Minerals, Ores, and Anti-Flux. Use your ships sensors to scan a ring to find out what it has.
Minerals can be mined from the rings using the Mineral Collector Bay Module.
Anti-Flux can be gathered from rings using the Particle Collector Bay Module.
Updated: (9/28/2012) By: RockinSince87
The population of a planet or moon depends on its diameter. Each zone of a planet or moon will have its own maximum population. Anything over the maximum population in a zone and you will start getting morale loss related to overpopulation ( -1 for every 10% additional population).
The diameter of a world can be found on the scanner console of a ship. If it's a planet you already possess you can find its diameter in your city mail report.
|Diameter(m)||Resource Zone Population Limit||Resource Zones||World Population Limit|
|Ringworld||1000 per zone, 7 zones||7||10500|
|Earth (12756km)||~650 x10M|
Updated: (9/28/2012) By: RockinSince87
Resource ZonesEditIt should be noted that Planets and Large moons have 3 different "quality zones" while Moons only have one. These zones are N-S strips of land that will have different types of vegetation, and different abundance and quality for their resources.
The zone changes go as following (Press F7 in game to display your coordinates):
Zone 1: 180W-60W
Zone 2: 60W-60E
Zone 3: 60E-180E
On a ship scanner, resource quality will be ordered from zone 1 to 3.
Ringworlds have seven different resource zones, divided into 360 degrees means about a 51.5 degree difference between each zone.
Zone 1: 180W-128.57W
Zone 2: 128.56W-77.14W
Zone 3: 77.13W-25.70W
Zone 4: 25.69W-25.71E
Zone 5: 25.72E-77.15E
Zone 6: 77.16E-128.58E
Zone 7: 128.59E-180E
Planets often have atmospheres. Atmosphere content and density determine whether the air is breathable by people and animals.
Density is expressed as a percentage value from 0 to 100%. Atmosphere density between 15 and 85 percent can be breathed. Below 15% animals cannot draw enough air into their lungs; above 85% animals cannot force the air out of their lungs. Breathing equipment is necessary above and below these densities.
Atmospheric content is classified into these categories:
Standard - A good mix of breathable gases with few impurities.
Tainted - A tolerable mix of gases to breath. May contain visible impurities.
Exotic - Poisonous to people and animals, but may host plant life. An Environment suit is required to survive.
Corrosive - Poisonous to all plant and animal life. Damages all equipment.
Insidious - Extremely poisonous to all plant and animal life. Damages all equipment heavily.